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  2. Ray tracing (graphics) - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing_(graphics)

    Optical ray tracing describes a method for producing visual images constructed in 3-D computer graphics environments, with more photorealism than either ray casting or scanline rendering techniques. It works by tracing a path from an imaginary eye through each pixel in a virtual screen, and calculating the color of the object visible through it.

  3. List of ray tracing software - Wikipedia

    en.wikipedia.org/wiki/List_of_ray_tracing_software

    Ray tracing is a technique that can generate near photo-realistic computer images. A wide range of free software and commercial software is available for producing these images. This article lists notable ray-tracing software.

  4. Ray transfer matrix analysis - Wikipedia

    en.wikipedia.org/wiki/Ray_transfer_matrix_analysis

    Ray transfer matrix analysis (also known as ABCD matrix analysis) is a mathematical form for performing ray tracing calculations in sufficiently simple problems which can be solved considering only paraxial rays. Each optical element (surface, interface, mirror, or beam travel) is described by a 2×2 ray transfer matrix which operates on a ...

  5. NVIDIA RTX 3080 review: A huge leap for 4K gaming and ray tracing

    www.aol.com/news/nvidia-rtx-3080-review-ray...

    In comparison, the 2080 Ti hit only 52 FPS. It clocked in around 2,500 more points in the 3DMark Port Royale ray tracing test, as well as 1,400 more points in the TimeSpy Extreme 4K benchmark.

  6. Ray tracing (physics) - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing_(physics)

    In physics, ray tracing is a method for calculating the path of waves or particles through a system with regions of varying propagation velocity, absorption characteristics, and reflecting surfaces.

  7. Ray-tracing hardware - Wikipedia

    en.wikipedia.org/wiki/Ray-tracing_hardware

    Ray-tracing hardware is special-purpose computer hardware designed for accelerating ray tracing calculations. Introduction: Ray tracing and rasterization [ edit ] The problem of rendering 3D graphics can be conceptually presented as finding all intersections between a set of " primitives " (typically triangles or polygons ) and a set of "rays ...

  8. Ray tracing - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing

    Ray tracing is a method for calculating the path of waves or particles through a system. The method is practiced in two distinct forms: Ray tracing (physics), which is used for analyzing optical and other systems. Ray tracing (graphics), which is used for 3D image generation.

  9. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    Specular highlights are high and realistically modeled at the appropriate edge of the tread using a normal map. Physically based rendering ( PBR) is a computer graphics approach that seeks to render images in a way that models the lights and surfaces with optics in the real world.

  10. OptiX - Wikipedia

    en.wikipedia.org/wiki/OptiX

    Proprietary software, free for commercial use. Website. Nvidia OptiX developer site. Nvidia OptiX ( OptiX Application Acceleration Engine) is a ray tracing API that was first developed around 2009. [1] The computations are offloaded to the GPUs through either the low-level or the high-level API introduced with CUDA.

  11. Geometrical optics - Wikipedia

    en.wikipedia.org/wiki/Geometrical_optics

    Geometrical optics, or ray optics, is a model of optics that describes light propagation in terms of rays. The ray in geometrical optics is an abstraction useful for approximating the paths along which light propagates under certain circumstances. The simplifying assumptions of geometrical optics include that light rays: propagate in straight ...

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