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  2. List of video game genres - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game_genres

    Main article: Rhythm game. Frets on Fire is a music game. Rhythm game or rhythm action is a genre of music-themed action video game that challenges a player's sense of rhythm. The genre includes dance games such as Dance Dance Revolution and music-based games such as Rock Band and Guitar Hero.

  3. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    A field of view. In first person video games, the field of view or field of vision (abbreviated FOV) is the extent of the observable game world that is seen on the display at any given moment. It is typically measured as an angle, although whether this angle is the horizontal, vertical, or diagonal component of the field of view varies from ...

  4. 1990s in video games - Wikipedia

    en.wikipedia.org/wiki/1990s_in_video_games

    The 1990s was the third decade in the industry's history.It was a decade of marked innovation in video gaming. [1] It was a decade of transition from sprite-based graphics to full-fledged 3D graphics [1] and it gave rise to several genres of video games including, but not limited to, the first-person shooter, real-time strategy, survival horror, and MMO. [1]

  5. Are the Boston Red Sox actually any good? MLB's most ... - AOL

    www.aol.com/sports/boston-red-sox-actually-good...

    Vibes were good, and spirits were high. Then the second half began with a miserable road trip that included getting swept at Dodger Stadium and losing a series at Coors Field in which the Red Sox ...

  6. Hello Sunshine Sets First-Look Deal With Ross Greenburg ... - AOL

    www.aol.com/hello-sunshine-sets-first-look...

    Hello Sunshine has entered into a first-look deal with Ross Greenburg Productions to develop and produce unscripted content centered on female sports, Variety has learned exclusively. Hello ...

  7. 2005 in video games - Wikipedia

    en.wikipedia.org/wiki/2005_in_video_games

    In 2005, the total U.S. sales of video game hardware, software and accessories rose 6% over 2004 to $10.5 billion USD ($9.9 billion, 2004) breaking 2002's $10.3 billion record for the industry. The increase is largely due to the portable game market which counterbalanced sluggish console game sales. Delays, hardware shortages, and anticipation ...

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