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Game testing, also called quality assurance ( QA) testing within the video game industry, is a software testing process for quality control of video games. [1] [2] [3] The primary function of game testing is the discovery and documentation of software defects. Interactive entertainment software testing is a highly technical field requiring ...
The seventh generation of home video game consoles began on November 22, 2005, with the release of Microsoft 's Xbox 360 home console. This was followed by the release of Sony 's PlayStation 3 on November 17, 2006, and Nintendo 's Wii on November 19, 2006. Each new console introduced new technologies. The Xbox 360 offered games rendered ...
Graphic innovation. The 1990s decade oversaw the transition from 2D-based video games to fully immersive three-dimensional environments and gameplay. The 2000s continued on this trend by polishing many of the flaws of creating a new dimension for games such as rigid polygon characters and animations.
Real-time strategy ( RTS) is a subgenre of strategy video games that does not progress incrementally in turns, [1] but allow all players to play simultaneously, in "real time". By contrast, in turn-based strategy (TBS) games, players take turns to play. The term "real-time strategy" was coined by Brett Sperry to market Dune II in the early ...
A display resolution standard is a commonly used width and height dimension (display resolution) of an electronic visual display device, measured in pixels. This information is used for electronic devices such as a computer monitor. Certain combinations of width and height are standardized (e.g. by VESA [1] [2]) and typically given a name and ...
v. t. e. Isometric video game graphics are graphics employed in video games and pixel art that use a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional (3D) effect.
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