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Contents. Crossword. For other uses, see Crossword (disambiguation). A crossword (or crossword puzzle) is a word game consisting of a grid of black and white squares, into which solvers enter words or phrases ("entries") crossing each other horizontally ("across") and vertically ("down") according to a set of clues.
The New York Times Crossword (marketed as The Crossword) is a daily American-style crossword puzzle published in The New York Times as part of The New York Times Games, online on the newspaper's website, syndicated to more than 300 other newspapers and journals, and on mobile apps. [1] [2] [3] [4] [5]
Leonard Dawe, Telegraph crossword compiler, created these puzzles at his home in Leatherhead. Dawe was headmaster of Strand School, which had been evacuated to Effingham, Surrey. Adjacent to the school was a large camp of US and Canadian troops preparing for D-Day, and as security around the camp was lax, there was unrestricted contact between ...
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The Da Vinci Code WebQuests (also called The Da Vinci Code Challenges) are a series of web-based puzzles related to the bestselling 2003 novel The Da Vinci Code, as well as the 2006 film. There have been several web quests, none of which directly related to any other.
Solve puzzle clues across and down to fill the numbered rows and columns of the grid with words and phrases. Discover the best free online games at AOL.com - Play board, card, casino,...
In coding theory, Hamming (7,4) is a linear error-correcting code that encodes four bits of data into seven bits by adding three parity bits. It is a member of a larger family of Hamming codes, but the term Hamming code often refers to this specific code that Richard W. Hamming introduced in 1950.
A crossword puzzle. In a paper and pencil game, players write their own words, often under specific constraints. For example, a crossword requires players to use clues to fill out a grid, with words intersecting at specific letters. Other examples of paper and pencil games include hangman, categories, Boggle, and word searches. Semantic games